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So about yesterday's event?

DAT ONE DEAD DUCK

Valued Member
CRP Core
#21
I gave you boys directions, but there was nothing really distinguishing me from the rest of the rebels, so it probably got buried for the most part. Either way, learned alot and will be applied to future shit, the same mistakes will not be [email protected]!
Well that's what I mean by 'not clear', nothing was really distinguishing as everyone was freaking out on SAWFISH...which they should've been lmao.
 

xXEli7eBoltXx

Some kid you still don't know.
#22
Your opinion but that event was beyond disappointing for citizens imo.

Typical be stuck into a room and wait until "GET TO THE TRAIN STATION!!!" is yelled out by units.

I really didn't feel the "Uprising" in this "climatic" event.
Wow, that actually sucks hard. I think the MPF should give you more freedom to run around, not for a realistic standpoint, because REALISTICALLY all CP would shove citizens into an apartment, but engagement is the most important thing, and whats the point of a server-wide event if not everyone has some involvement to the given situation.
 

pube

Valued Member
Retired Staff
#23
Wow, that actually sucks hard. I think the MPF should give you more freedom to run around, not for a realistic standpoint, because REALISTICALLY all CP would shove citizens into an apartment, but engagement is the most important thing, and whats the point of a server-wide event if not everyone has some involvement to the given situation.
imo would've been better if MPF were too busy to deal with random bluesuits and just let them run about and shit
event rebels fighting in the plaza, fire tool being utilized, explosions, etc
make it feel like an actual moment of chaos
 
#26
scg the past 4 years

"we need to change maps, lets destroy city x and move to city y"
"city y isn't good for the population, we need to move back to city x"
**city x being destroyed event #26 gets voided/ignored, server moves back as if nothing ever happened

i wasnt on for this event but it seems like every map change needs a massive s2k and/or npc battle before we can move over
 

Cammy

Admin Notetaker Suffering From Chronic Illiteracy
Administrator
#27
scg the past 4 years

"we need to change maps, lets destroy city x and move to city y"
"city y isn't good for the population, we need to move back to city x"
**city x being destroyed event #26 gets voided/ignored, server moves back as if nothing ever happened

i wasnt on for this event but it seems like every map change needs a massive s2k and/or npc battle before we can move over
just a few mortars and shells really, tbh. Nothing too devastating, just a safety hazard
 

Cammy

Admin Notetaker Suffering From Chronic Illiteracy
Administrator
#29
didnt the nexus fall over though
yea but lore wise those things are built super fast. Like they literally build themselves. And if I'm correct, another city attacked i17 so I think they'd reuse it.
 

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